![]() Use the same process for character names. If you’ve done it right, everything should be fine! If you haven’t done it properly, they’ll be corrupt, and as soon as you leave your house, your game will crash (but your save will revert to what it was previously of you injecting the RAM file). When you go back to your game, the easiest way to tell if you’ve done it properly is to look at your patterns if you’ve got any custom-made ones. Inject the file while you’re standing inside a building - your mayor’s house or the train station is best. Then save, and copy the new RAM file to your SD card. To make up for this difference, you need to put 4 null bytes at the end of Azumi (9 + 4 = 13 bytes total) - if your names are the same length, you don’t need to do anything, and if your old name is shorter, you add the null bytes to it instead). Secrets is 13 bytes (26 alpha-numeric characters), including null bytes, whereas Azumi is only 9 bytes (18 characters). Open up the find and replace function of your hex editor (or the equivalent) and put your current town name in the find box, and your new one in the replace box… but don’t push replace all yet! Now, you need to take a look at the total length of your two names. ![]() So, here’s how you change your town name, and it works the same for all characters! You’ll need a hex code editor and the ability to dump your save - missing one or lost on how to do one? Check the masterpost!įirst, I use a hex code translator to turn Secrets into hex, giving me 53 65 63 72 65 74 73. So, it’s better I just post this for everyone instead. So, I decided to post this publicly, since if you’re gonna risk mess up your town, you’re gonna do it with or without my guidance, and if you refuse to ask for the link then it’ll be without. Note: To DELETE a pattern you have placed, right-click on an empty square somewhere, and then left click on the pattern you want to delete. Remember to save and quit to keep your changes.Unless you are not, in which case, get back to work. All of your patterns should now appear on the ground! Congratulations, you are done.Copy the new RAM file to your SD card and INJECT it into your game once your game is loaded.Once you are done laying down your patterns, SAVE the new RAM file.Voila! You can now left click to place pattern #7 down anywhere you want. (Demonstrated in black box above.) So if you want to switch to pattern #7, right click on gray square #7. To switch to a different pattern, simply right click on that pattern in your handy “pattern template” you laid out.Everywhere you left click, you will place pattern #4 down. Now, you can LEFT click anywhere in the RAM Editor to place that pattern down.So if you want to use pattern #4 to lay down some paths, right click on gray square #4 in the RAM Editor. To select a pattern for use, RIGHT click on it. Right-clicking on an item in the RAM editor copies that item.They will all be gray, regardless of what pattern they are. You will see your patterns laid out on the ground as little gray squares, as shown above in the black box I have highlighted.Now that you have one of each pattern laid out on the ground in an easy-to-remember order, save and DUMP your RAM file.If you look above at the picture, you’ll see I laid mine out in two rows of five by the train station in the black box I have highlighted. Find an easy spot to lay down ONE OF EACH of your player’s patterns on the ground.Load your ACNL game with the player character that has the patterns you want to use.Going back and forth between the Flag menu and the map to lay down patterns can be a bit tedious, especially when you need to alternate patterns a lot – thankfully, there is a quicker way. You can select from all four player characters’ patterns. This is where you can manually select which QR pattern you want to use. To the right of that, you see another dropdown menu labeled Flag. In the red box I’ve highlighted, you can see that there is a Pattern option in the Current Item list. Let’s take a look at the RAM Editor and its Pattern options: This guide assumes you already know how to DUMP and INJECT your RAM files, and have used the RAM editor before. ![]() It will make your life a whole lot easier in terms of placing patterns – and I’m even here to teach you a little trick to make it twice as easy. If you haven’t thought about placing patterns with the RAM Editor yet, you should.
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