I’d love to spend more time exploring the procedurally generated skies, upwards as well as outwards, but that’s what the full game is for. I did forget about the bugs once I’d figured things out and was deep into the survival loop though. As I say, it’s in beta, but the bugs were so jarring that they impacted my initial experience and it would be remiss not to mention them. There isn’t any way to change your mouse sensitivity – it’s very sensitive by default – and some inputs simply do not work on controller. However, on occasion the respawn button didn’t work so I had to quit out of the game when I died, at which point it respawned me with a slither of hydration that meant I died instantly time and time again. The whole world opens up when you get your airship, but where do you go? 20 minutes wasn’t enough to explore properly and storms prevented me from going in one direction, but if you want an authentic experience of surviving on a post-apocalyptic Earth, this might just be the game for you.įorever Skies is pretty buggy, but it is a beta so you can cut it some slack. There is next to no direction, no map markers or hints other than the scrawled notes left by those who perished on this unforgiving planet before you. If you like this genre, you’ll probably enjoy it. That’s what Forever Skies ultimately comes down to. The cycle quickly becomes natural, though, and if you’re into survival games you’ll quickly get into the satisfying swing here. The demo only gives you 20 minutes to explore once you’ve repaired your airship, which quickly disappears when you’re in a constant cycle of catching and preparing food, collecting and purifying water, and constantly harvesting more materials from the world around you as you sail through the tempestuous skies. Your health bars are suddenly above the halfway point – in the green – instead of teetering on the edge of starvation at all times. You can harvest scrap materials faster, which means you can catch more food and purify water with your new machinery. Once you’ve repaired your airship, things get a lot easier, a lot faster. It was annoying at the time – obviously – but fits the unforgiving world that Forever Skies is trying to create. But I didn’t actually mind the frustration. Far From Home told me that there will be some kind of introduction in the final game, but suggested it would be more of a storytelling device than a tutorial. Once you’ve worked out this kind of thing, the whole game opens up. On my second attempt, though, I realised you could open the airship’s doors and place the equipment inside. I thought it was a bug at first, as my character died from hunger after minutes of trying to find a flat surface to place the equipment. The Fabricator you need to make water purifiers, airship engines, cookers, and fishing rods is well signposted, dead ahead of you, but you can’t place it anywhere. I crossed the bridge, I collected some scrap, I read some information about the world on a tablet, I died. Most of the time it was my fault, other times I couldn’t work out where to go (there are hidden stairs), and sometimes it was bugs. I died within the first five minutes of the demo multiple times in a row. No, this isn’t winter in the UK, this is sci-fi survival game Forever Skies.ĭeveloper Far From Home has created an unforgiving experience, which befits the climate apocalypse it is trying to portray, but can be quite frustrating to get the hang of. The climate here is fucked, for want of a better term, and dust storms rage around me as I carry a dying battery across a rickety bridge. Even then it was probably radiated or diseased or something else rotten. My hunger is so bad that I’m having physical reactions now, my stomach cramping as I haven’t eaten anything in hours, probably days. I scrabble around the wreckage of what used to be my vehicle to try to find some food.
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